package birdsVSZombiesComponents;

import shared.BVZConstants;

public class Birds extends PhysCircle {
	public static int birdMaster = BVZConstants.BIRDSSHOOTER;
	public static int birdColor = parent.color(192, 14, 37);
	public static int birdStrokeColor = parent.color(111);
	public static int birdStrokeWeight = 2;
	public static float birdDensity = 1.5f;
	public static float birdFriction = 0.7f;
	public static float birdRestitution = 0.3f;
	
	public int maxCollisionNum = 3;
	
	public Birds(float xpos, float ypos, float radius){
		super(xpos, ypos, radius, birdMaster, birdColor, birdStrokeColor,
				birdStrokeWeight, birdDensity, birdFriction, birdRestitution);
		this.baseType = BVZConstants.BIRD;
	}

}
